That's a great idea and works with the above. Just set up an event that sets things to actual game conditions, then either test the event there or get teleported to where the event actually is.One way to test events without having to go through the entire game (especially for events intended for later parts of the game) is to create a dummy map with a below characters trigger that sets all the variables and switches to what they would be in actual game conditions. Next, place the events you intend to test. Finally put the player start on the dummy map. Player takes a step forward. triggering the setup event, the events to be tested should now be primed and ready as if the player would have played through the game to that point.
Yep, so it's not always a useful tool (for instance with movement). However, check my above post for a pseudo solution.I'm new to RPG Maker MV, but whenever I try to test an event, it shows the main character against a black screen with the event running. The whole map is black. Can't see any event movements, etc. Is this normal?
What I usually do is make a Test Room. It is a simple rectangle of grass on which I put events. One of these events is the door to test play which activates the normal game mode: starts the intro and credit roll, initializes the party and transfers you to the actual first location. Everything else in the Test Room is dev stuff: half-baked events I tinker with, teleports to various areas of the game, test fights with enemies, level uppers, free items and AP, etc.So I just got RMP Maker MV, and want to know if there is a way to test certain parts of a game