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Hi all,

I've run into a strange problem, and I can't figure out the cause. When my player activates an event that shows a few text boxes, then a choice, then transfers him to another room, he can't move. There are no events in this room at all, and I've made sure that the tiles being used are passable. I have a panorama background, but that's it. My player can turn in different directions, and open the menu, but nothing else works. I tried putting a set move route in the room that forces the player to move, but that locks him in place completely. Can someone please tell me what is going on? The only autorun event in the room before this one turns off after taking place with the "Control Self Switch" command. I'm using only autotiles in the room, if that makes a difference.

UPDATE: I've tried creating a different portal into the room, and that did absolutely nothing to help, so it's definitely an issue with the room itself.

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