Player can't move???

Hayolee

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Hiya!

I'm pretty okay at this, I'm not great. That's my own kind of lingo for (don't judge me please).  I'm making a game where a spooky-boo little flame-y ghost(it's supposed to be a wisp) calls you into a forest.  I'm using parallel for the wisp, and when the player passes a point the wisp appears.  Of course, the player is mobile at that time so I have some waiting and such then you can run after the wisp leading into the forest.  Only problem is, once you go into the forest-for some strange reason-the player can't move.  

Please help me, I was really excited to make this game.  Actually, I'm still pretty new at this things so if you have any suggestions for how I set up my events... that'd be great too.

-Thanks
 
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Kes

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Several possible reasons, but first of all, why is your wisp on a parallel process?  That sounds a somewhat strange design choice.

The two most usual reasons for your problem are

1) The tile top left of the B sheet must be set to 'star' with no graphic on it.  If you change that passability setting, you will change all the passabilities.

2) You have an autorun event running somewhere.  As long as that is active, you cannot move the player.  Check all your events on that map - it is very easy to click the wrong choice in the selection box.  If there's nothing there, check your Common Events.
 

Hayolee

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That was exactly the problem! Thanks, I put in a custom tileset and must have messed with it!  As for my wisp, I had no idea how to make a sprite appear, make noise, and float away without making it its own event.  I wanted to make it appear at a certain point on the map when the character walked by, so I just created a switch and such.  Thanks a bunch!
 
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Kes

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Yes, that's fine, you have to make it its own event, but it doesn't have to be a parallel process, unless you are doing something quite exotic.  You only need one parallel process that is not designed efficiently to introduce significant lag.  
 

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