Player Character wont move??

genjiblackwood

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In my project, when I set my characters starting point and start up the game to test it, the sprite wont move. It can change directions but it wont walk. Can anyone help?
 

bgillisp

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That usually means you have the character appearing in a tile that you cannot walk through. Check your map passability settings for the tileset you are using. If the tile you appear on is set to a passabilty setting of X, you cannot walk on it, nor leave it if you get on it.

Also make sure you have the tile in the upper left hand corner of the B tileset set to star. If not you will either be able to walk through everything or not walk at all.
 

HexMozart88

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It's very likely that the tiles are impassable. Go into the database (F9 on your keyboard) and go into the tiles tab. If the current tile has an X on it, it means it's impassable. Passable tiles have an O on them, so just fill in the map with passable ones.

EDIT: Ninja'd, dang it. XD
 

Shaz

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genjiblackwood

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That usually means you have the character appearing in a tile that you cannot walk through. Check your map passability settings for the tileset you are using. If the tile you appear on is set to a passabilty setting of X, you cannot walk on it, nor leave it if you get on it.

Also make sure you have the tile in the upper left hand corner of the B tileset set to star. If not you will either be able to walk through everything or not walk at all.
It's a passable tile.
Edit: What's a star in the tile tab?
 

bgillisp

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It's the first tile on tileset B. If it is not set to Star, you cannot move, or nothing will block you. It's because the first tile in is the erase tile and it is not supposed to be used for anything else, and attempting to do so will break the engine.

If that is not it best post a picture of your map as well as your tileset for that map.

Edit: You can also test it out some too. Hold down CTRL and see if you can move off that tile. Then release CTRL and try to walk back onto it. If you cannot, the tile is not passable.

CTRL by the way makes it so the player can walk through anything as long as it is held down. It's only available in test play though.
 

genjiblackwood

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It worked. Thanks lots!!


Inspirational quote of the day: Shrek Wizowski
 

Shaz

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If you have that tile set to X, it means you will hardly be able to walk anywhere. If you have it set to O, it means you'll be able to walk almost everywhere.

Your map is made up of layers. You have two bottom layers, and one top layer. You can't control which one you're drawing on. Each layer has a grid, the same width and height of the map, and each "cell" in the grid contains a tile id. If you haven't drawn on that cell on that layer, the tile id it contains is 0. This is the first tile in the B tab.

When the game checks for passability, it starts from the highest layer and works its way to the lowest layer, until it finds a tile that has passage settings. So if you haven't drawn on the tile, it will use tile id 0, the first tile in the B tab, and look at its passage settings. If it's X, it says no passage, and stops checking. If it's O, it says passage is okay from all directions, and stops. A tile that has its passage set to a star tells the program to ignore the passage of the tile on the current layer, and look at what's beneath.

That's why the top left B tile always has to be a star - it's the 'erase' tile, and the 'default' tile for when you haven't drawn anything, and it tells the program to look at what's on the layer below to find the passage setting.
 

genjiblackwood

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If you have that tile set to X, it means you will hardly be able to walk anywhere. If you have it set to O, it means you'll be able to walk almost everywhere.

Your map is made up of layers. You have two bottom layers, and one top layer. You can't control which one you're drawing on. Each layer has a grid, the same width and height of the map, and each "cell" in the grid contains a tile id. If you haven't drawn on that cell on that layer, the tile id it contains is 0. This is the first tile in the B tab.

When the game checks for passability, it starts from the highest layer and works its way to the lowest layer, until it finds a tile that has passage settings. So if you haven't drawn on the tile, it will use tile id 0, the first tile in the B tab, and look at its passage settings. If it's X, it says no passage, and stops checking. If it's O, it says passage is okay from all directions, and stops. A tile that has its passage set to a star tells the program to ignore the passage of the tile on the current layer, and look at what's beneath.

That's why the top left B tile always has to be a star - it's the 'erase' tile, and the 'default' tile for when you haven't drawn anything, and it tells the program to look at what's on the layer below to find the passage setting.
What does the star mean tho?
 

Roninator2

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on tiles other than the top left (as explained by Shaz)
is to tell the program that this tile is 'above the character', but it still follows the passage settings (as explained by Shaz).
 

Shaz

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