RMMZ Player Faint instead of Game Over

cabanas_ds

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Hey guys, I would love of my player could faint & be transferred to a hospital upon HP reaching 0 or below instead of hitting the game over screen.

I currently take damage from hits on map & would prefer to faint & tranfer rather than having the game end.

Can anyone help?
 

estriole

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that will need plugin...
in MV we have

maybe try using that MV version because sometimes MV plugin can work in MZ without needing to port (sometimes not).

if it doesn't work... you can try contacting the author of that plugin and ask him to port it to MZ if possible. or if the author cannot do that... at least ask for permission to port the plugin first to the author... before asking someone else porting his/her plugin... because lots of plugin maker dislike porting other people plugin without permission.
 

cabanas_ds

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yeah, totally waiting on a bunch of plugins to be made! and also, discovering they have been made daily. i'll give that a go tho & see if it works.

game overs kind of suck in an open world setting
 

slimmmeiske2

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I've moved this thread to Plugin Requests. Please be sure to post your threads in the correct forum next time. Thank you.



I haven't posted the translation yet, but that's what the No Game Over plugins that are in Base Resources do. I'll see if I can post them this evening.
 

cabanas_ds

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that would be totally dope if u could do that.

and sorry about the wrong forum thing

https://makerdevs.com/plugin/cgmz-game-over i found one that (kind of) does it.

this one adds an option to continue the game from a save file from the game over menu.

which isn't what i want to do but i will have to do for now.. so don't close the thread :p
 

slimmmeiske2

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Hey, I uploaded them:

In your case, you'll need the NoGameOver2 plugin since that skips the game over screen both when dying on map (from poison for example) and when in battle.
 

cabanas_ds

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you’re an absolute legend ay. ppl like u make these things possible! thank you.
 

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