Player freezes when using a repeating parallel event

lixerman99

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I have it so that when the player enters a location there is a parallel event that checks if the player is wearing a certain pair of boots and switches their pace depending on this. I was under the impression that if it was a parallel event the player wouldn't freeze when this was running but whenever I enter the cave I cannot move. I tried putting a 'wait 30 frames' at the end of the conditional branch but then the player would just stop dead in his tracks every half a second. Is there any way I can make this work and why is it doing this? 


(Sorry if this is stupid, I'm still pretty new.)


Thanks! Harry


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Pablito

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Having the same problem with my Event when I transfer the Player using Choice Event.
 

bgillisp

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That parallel event is running constantly, which is why you cannot move. You either need to turn it off once it has run once (by a switch), or add a wait 60 seconds at the end of both conditional branches (and that wait 60 seconds might still cause pauses, but since parallel events run constantly there is no fix short of not using a parallel event).
 

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