Player Layers being weird (solved)

Status
Not open for further replies.

Wispur

Villager
Member
Joined
May 25, 2012
Messages
9
Reaction score
0
First Language
English
Primarily Uses
RMMZ
I'm super confused by what layer the player is on and how the player interacts with layers, and more importantly how to change the layer the player is on. Because it seems the player keeps going to a higher and higher layer and will never come back down.

For example, just did the following...
If I draw layer 1, the player can walk on layer 1 fine.
If I draw layer 2, the player can walk on layer 2 fine.
If I delete layer 2, (leaving just layer 1) the player can no longer move.
If I draw back in layer 2, they can walk again.
If I draw in layer 3, they can walk on layer 3 just fine.
If I delete layer 3 (leaving just layer 2) they can no longer move on layers 1 or 2.
If I draw in layer 4, they can walk on layer 4.
If I delete layer 4, they can no longer walk on layers 1, 2, or 3. I have to draw back in layer 4.
They can now only walk on layer 4, and are completely incapable of even entering a layer 1, 2 or 3 tile.

Creating a new player position doesn't seem to change the layer that the player is restricted to. For example, If I have the player stuck on Layer 4, then delete layer 4, redraw layer 1, right click, set a new starting position on what is now layer 1, the player won't move, unless I redraw layer 4 under it again.

This is all using the exact same tile on a map with no other events. No plugins are installed.

What layer is supposed to be the layer the player walks on? And more importantly, how do I "reset" the player back down to a lower level? lol
 
Last edited:

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
32,345
Reaction score
8,078
First Language
German
Primarily Uses
RMMV
none of the map layers directly.

all of the map layers are below the player (and below the event) unless the star override is used.

any tile that is set to star passability is displayed above the player and at the same time "star" means "ignore this tile for passability".
That is the reason why you should only use the first B tile for deleting tiles, as that tile is fixed to transparent and star passability. Any other tile used for deletion might leave its own passability there if it is transparent but has other values than star-passability
 

Wispur

Villager
Member
Joined
May 25, 2012
Messages
9
Reaction score
0
First Language
English
Primarily Uses
RMMZ
Yep, that was my problem.

I was using the Blank space on Outdoor A to delete stuff, but it turned out that one was not as blank as I thought, and was actually impassable.
So switch to using the Blank on Outdoor B solved everything.

Thanks!
 

slimmmeiske2

Little Red Riding Hood
Global Mod
Joined
Sep 6, 2012
Messages
8,267
Reaction score
5,444
First Language
Dutch
Primarily Uses
RMXP

This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

 
Status
Not open for further replies.

Latest Threads

Latest Posts

Latest Profile Posts

Jeez...
I finally decide, after several ppl asking me to, to create a gamethread about project M... And my internet craps out on me halfway through the process :(
making my first game is like trying to stuff all my experience with old games into one
so its slow and painful when i dont get it right... i bet the next game is gonna be finished earlier!
When you don't find any time to work... :kaocry:
First Ten Minutes of my Caretaker inspired game

Finally, I got a good Gmail message [from smg5urded]
"This game does look a bit plain, but, I'm sure this does not destroy the experience as a whole. Monsters fit your style of game-play, mapping looks crude but I'm sure you can make it better if you do a remake of Forgotten Eclipse"

Forum statistics

Threads
110,397
Messages
1,052,966
Members
143,456
Latest member
DavishKK
Top