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Hello!

I have a little but of a problem here. I want the player to step onto a platform which then carries him over a canyon.

What I have set up is the platform which has a center. When the player steps on this center, the platform starts moving with the player.I have the player and the platform have the same move route at the same speed (with the "(Wait)" box ticked only in the latter one), but it "stutters" a lot, that is, the player's position compared to the platform's position often times slides 1 pixel off (or a few, I can't really tell). So, the movement does not look smooth enough.

Now, I have also considered making the player and the platform one event, so make the platform invisible upon stepping on it and adding it to the player graphic, so it's combined, and I only need 1 event to move. This doesn't seem possible, however, since the platform has also a part of its graphic BELOW the player graphic, since the player needs to be in its centre, so one third of the platform's graphic happens to be south from the player's feet.

Is there anyone with an idea how to solve this problem? :)
EDIT: Oh, nevermind, I fixed it myself. :) I used a loop for the movement, which itself wasn't the problem, but I also looped the player being made transparent and through in the same move command. That apparantly took some time to process, thus the stuttering. I put these settings before the loop, and now everything's pretty smooth. :)

Kind regards

Liak

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