Hellow dear people I just wanted to know if in default in ace
the Player have a "Sensor" I mean in the term
I want to create something like a sensor
but this is work for the player
example
A = Player
B = event
X = Sensor range
exemple the sensor of my player is 3 and the event is not in the range of the sensor
B
X
X
X
XXXAXXX
X
X
X
so now in fact the player sensor will not do anything because the event is not in the Sensor range of the playert
but now the event is in the player sensor range and this is execute a action like changing the graphics of the player
B
X
X
XXXAXXX
X
X
X
So for be simple
this is possible to implant a Sensor System who work not with the event but with the character himself?
thanks for you answer
all regards
Nio Kasgami
the Player have a "Sensor" I mean in the term
I want to create something like a sensor
but this is work for the player
example
A = Player
B = event
X = Sensor range
exemple the sensor of my player is 3 and the event is not in the range of the sensor
B
X
X
X
XXXAXXX
X
X
X
so now in fact the player sensor will not do anything because the event is not in the Sensor range of the playert
but now the event is in the player sensor range and this is execute a action like changing the graphics of the player
B
X
X
XXXAXXX
X
X
X
So for be simple
this is possible to implant a Sensor System who work not with the event but with the character himself?
thanks for you answer
all regards
Nio Kasgami

