Player walking over impassible tiles

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Koi

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I'm at a loss for words, I've never seen this happen. So I was trying to clean up tilesets to make them more organized, and I have a fence that I put in the B graphic section. I decided to reorganize so that it was in A5 (I don't utilize A2-A4 it's easier for me to just create straightforward tilesets) but for some reason even though the fence is impassible the character just walks straight over it.

So here's the tileset properties



But then this happens
 

Lestroth

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Does the very first B-tile sill have star passibilty? Or is it possible that you put another (empty/invisible) B-E tile with O passability all over the map?
 

Koi

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I'm confused what you mean.
 

mlogan

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In Ace, on your B tab, the upper left tile has to have a passability setting of a * or it messes up the passability of every other tile.
 

Lestroth

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I haven't installed Ace at the moment, but it's the same in MV and Ace.
Is the very first tile in tile sheet B set to star passability?
star-pass.png

The very first tile should not be used and needs to always be set to star passability, else it will screw up your maps.

Another thought would be, that you accidentally placed a tile from B - E without any graphic, but with circle passability, over the fence. But I can't remember if Ace handled it that way, or if that is only a possibility in MV.
 

Koi

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In Ace, on your B tab, the upper left tile has to have a passability setting of a * or it messes up the passability of every other tile.
Oh my god. It worked. I went through over three years of working on this game always just coincidentally having the first tile of B as a star. Thank you so much, that's really weird but hey it's resolved!
 

Lestroth

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It's nearly always the star... ;)

@mlogan Thanks, then I should update to the newest version :)
 

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