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Six students decide to try out this mysterious board game – only to find out that aside from its strange rules and nondescript title, it's also unplayable – so they quickly forget about it. However, the game hasn't forgotten them.

The students are whisked away to a twisted version of their school, where they find themselves surrounded by traps, deadly puzzles and menacing creatures chasing after them. There is no other way out, they must finish the game if they want to survive.

Playground is a story-focused, puzzle-solving rpg horror game. Take control of all six main characters throughout the story as you make your way through the cursed school, trying to solve the mystery behind the curse and struggling to stay alive. The main gameplay feature is the solving of puzzles by interacting with objects, reading notes, picking up items and figuring out what's going to kill you and what's not. It'll feature different endings that you can get depending on your choices during the game, although the gameplay itself is quite linear. Despite the gameplay's simplicity, it's a very story-heavy game so it'll feature plenty of dialogue-heavy and interaction between the characters. Horror-wise, it doesn't have many jumpscares and it relies on a creepy atmosphere to make the game spooky.




Here's a short teaser of the game, featuring a little of gameplay, original artwork and original score!​
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[developer notes]

This actually started out as a different game with a similar concept (I actually posted the previous game here in early project development – it was called Fractured) but then I lost inspiration less than halfway through and I think you know how it goes. However, some time ago inspiration struck me again, but to do something different. I didn't want to completely abandon the previous concept because I'm actually very fond of it (mostly the ending… you'll see. Once the game is done) but I did change it quite a bit. And Playground was born!

Although I did have to start from scratch pretty much, most of the story ideas and basic character traits remain unchanged. But it's not like it matters to anyone except myself because I didn't even get to upload a demo for the last one, haha

Also, this was my first time venturing into music-making shenanigans and it was quite the work! But hey, live and learn, right?

[development notes]

The game is about (maybe a little less) than halfway done. If I had to divide the game into chapters I'd say it's two out of four, but since I don't know the size of said last two chapters (I'm making it up as I go along) I can't be sure.

Please say so if you find any bugs/grammatical errors/any other stuff! Thoughts and critiques are also appreciated c: 
Script credits:
  • Yanfly
  • Yami
  • Hime Works
  • Galv's Message Busts
(November 11) Demo updated!​
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Demo 1.3 without RTP (157.13 MB)
Demo 1.3 with RTP (343.64 MB)
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The demo has been updated (again) to fix a couple of bugs that were pointed out to me. That damn first puzzle...
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Also click here to check out a walkthrough of the demo, I tried keeping it as spoiler-free possible, but you know. There's bound to be a couple, so beware!​
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  • This demo should be about 30min~1hour long, depending on how long it takes for you to solve stuff.
  • It features the first chapter of the game (except for its ending. I'm not giving that away just yet, haha)
  • If you find any bugs or errors, please report! I'll do my best to fix them.
  • Also I would love feedback on the puzzles' difficulties, if you found them too hard or too easy or too boring. It would help out a lot!
  • Actually, just any feedback in general would be awesome.
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Anyway, thanks for taking an interest! c:​

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