- Joined
- Nov 13, 2015
- Messages
- 58
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- 2
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- English
How would you freeze the player, player an animation, and once it's done either set idle (if it doesn't do it on it's own) all on the map? I'd prefer to understand how instead of being referred to a plugin if possible, as I'm still learning a lot of the API.
I've noticed this:
Game_Actor.prototype.startAnimation = function(animationId, mirror, delay) { mirror = !mirror; Game_Battler.prototype.startAnimation.call(this, animationId, mirror, delay);};but it's all I've seen that really 'starts' an animation possibly. I don't see anywhere to set a sprite sheet to do it, only and ID which I have no idea where it comes from if you're trying to play one on the player from a sprite sheet. Is there a more drawn out process for this?
In advance of a response (hopefully), thank you. I know I've asked a few questions in the few days I've been here, and some of them may be dumb or obvious (or maybe I just feel that way). It really is helping me see the way these functions work and learn pretty quickly. So again, thanks!

I've noticed this:
Game_Actor.prototype.startAnimation = function(animationId, mirror, delay) { mirror = !mirror; Game_Battler.prototype.startAnimation.call(this, animationId, mirror, delay);};but it's all I've seen that really 'starts' an animation possibly. I don't see anywhere to set a sprite sheet to do it, only and ID which I have no idea where it comes from if you're trying to play one on the player from a sprite sheet. Is there a more drawn out process for this?
In advance of a response (hopefully), thank you. I know I've asked a few questions in the few days I've been here, and some of them may be dumb or obvious (or maybe I just feel that way). It really is helping me see the way these functions work and learn pretty quickly. So again, thanks!
