Playing more than 1 Animations on 1 event/player on map [RMVX ACE]

Devildimos

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Ahoy Hearties!

Avast Ye!
Today I was doing a big test run throughout my game... And I simply got annoyed about the Limit cap of animations that can be played simultaneously on one Event/Player. I went through the default rpg scripts to see if there was a way to increase this and found out that there is only 1 Animation ID per Event and Player.

I am using "Falcao Pearl ABS Liquid v3" and "Bug Fixes for Falcao's Pearl ABS Liquid v3 made by Sixth" which might mean that these scripts need to be adjusted for the animations? or can a simple snipper make this work?
 
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Devildimos

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Bump Ahoy!
one piece.jpg
 

BCj

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What do you want to do with it?
 

TheoAllen

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Ignore the instruction. Just try to play animation on map events right away.
 

Devildimos

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Ignore the instruction. Just try to play animation on map events right away.

Thank you. it works.
I saw this script but when I saw the instructions I though it did not do as I wanted.
Thank you very much TheoAllen.
Stay save

Edit:
Hey, TheoAllen. The problem is still there. It fixed some animations but not all of them.
My goblin was casting a spell (animation of casting), Was poisoned (animation of poison) and attacked by my great sword (slashing animation). And only 1 animation showed.
 
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