- Joined
- Nov 18, 2013
- Messages
- 4
- Reaction score
- 3
- First Language
- Chinese
- Primarily Uses
sorry for my crappy english 
After doing some researches about world map generation, i started to play with rgss3 and see what kind of world maps i can generate.
And here are some product screenshots



have not finished with town generations. 70% finished terrain gen.
i first used a cellular automata model to gen cells and then do simulations for the land.
then i simply just used a height map generated by perlin noise for the mountains.
currently working on making the generation faster (30 seconds for a 200*200 map, certainly not satisfying), the auto-tile thing is so annoying
and so inefficient
may post the script after i finish it
After doing some researches about world map generation, i started to play with rgss3 and see what kind of world maps i can generate.
And here are some product screenshots



have not finished with town generations. 70% finished terrain gen.
i first used a cellular automata model to gen cells and then do simulations for the land.
then i simply just used a height map generated by perlin noise for the mountains.
currently working on making the generation faster (30 seconds for a 200*200 map, certainly not satisfying), the auto-tile thing is so annoying
may post the script after i finish it

