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Hello, all~


I'm using Yanfly's Skill Learning script for a project, but I really need an adjustment to be made before I can use it properly.


For my game, I'd like available skills to be based on stats specified that skill's note box. Something like; "<learn cost: 100 atk>"


The skills would need to be visible but grayed out, just like they are when the player doesn't have enough exp, jp, or gold.


Yanfly's script offers a wide range of conditions to learn skills, but they're all hidden until these conditions are met. I'm looking for a way that allows the player


to see the skill, and also it's description, which will tell them what they need to unlock it. (Something like; "Escape battle. Requires 30+ AGI.) In the meantime,


said skill would be grayed out.


(Edit: I should mention that the skills don't need to take the required stat away--I just need to be able to set them as a requirement.)


(And if there are any other ways to achieve this, such as with events or perhaps something I'm overlooking in the default script, do tell!)


Thank you!


I've decided to go with an alternative to this, so please close or delete this thread! Thank you.

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