Please fix Victor Sant's Conditional Turn Battle battle system (Victor Engine)

ssunlimited

Veteran
Veteran
Joined
Oct 3, 2015
Messages
231
Reaction score
21
First Language
Russian
Primarily Uses
RMMV
I'm not the only one who says that the things (items, classes, skills, etc.) to delay enemy actions just do not work in this plugin. I need this fixed for a game I might begin developing with this system. Please help me out.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

And back. Trying to work online with no internet for 1.5 days was...interesting. I felt like a character in a old Sierra game trying to find internet due to all the hoops I had to jump through just to get online for work.
grief... if MV didn't have certain plugins already, I think I'd upgrade to MZ. seeing like 10 MV plugins in 1 MZ one is hilariously convenient lol.
Have you already checkes out my mapping tutorial on the blog? I would love to hear your feedback and things you'd like to see in the future!

one of character for my upcoming game idk how to design o_O

Designing patches that can 'augmented' to clothing based armor. Such good fun. A bit time consuming due to the need to create image displays, but the patches are limited so it's not too tiring.
Note: lol, posting this made me find a couple mistakes.

Forum statistics

Threads
100,736
Messages
978,932
Members
132,357
Latest member
Versitax
Top