- Joined
- Jan 10, 2014
- Messages
- 34
- Reaction score
- 6
- First Language
- English
- Primarily Uses
Alright, so I've been pulling my hair out for the last few days here trying to get this idea of mine to work. But I keep running up against the fundamental problem that I have no damn clue how to work with the tools I'm using and I'm having a lot of trouble piecing together what I'm doing, even with buckets of guide videos and help files.
In short: I want to make a combat system. And I need help to do it, because I am denser than two short planks and need to be lead by the hand every step of the way or I will mess everything up. So I'll detail exactly what I want to accomplish here, and hope to god that somebody can help me set it up.
I'm looking to make a “pseudo-action” turn based combat system, operating from the side-view combat layout with a visual “style” somewhat similar to Darkest Dungeon's combat system with mechanics similar to those found in Dark Souls (dodging, blocking, parrying, stamina management, ect...):
E.G: Characters would have an “idle” state, when selected for their turn, they would change their graphic into a “ready” state (sword raised, for instance) and using different actions will change their graphic again to whatever that action is. “E.G” selecting the basic “attack” would cause the graphic to switch to a “swinging” motion and then trigger a series of actions (probably accomplished with Yanfly's Action Sequences plugin)
In order to do this, the main actor would need to be modular: Changing equipment such as helmets, armour, weapons, ect... would change the battler graphic around, so you could change your helmet and keep the other graphics the same. I'd need four separate interchangeable options - “Body”, “Head”, “Right-hand item” and “Left-hand item”.
Adding on to this, different weapons would use different animations – Fr'instance, a “Longsword” would use a different attack animation to a “Spear” or a “Rapier”.
Now, the actual artistic side of this isn't my major concern. My concern is “how do I actually do it” and sadly, I don't even know where to begin. Every time I try to learn how to use one of these plugins, I find myself getting very quickly overwhelmed with buckets and buckets of information that goes in one ear and out the other, so-to speak. I try to watch tutorial videos and the same problem happens.
I need the help of somebody who has some experience working with RPG Maker MV whose willing to donate their time to helping my dense skull out and might know which plugins to use (and more importantly, how the hell to use them) because I tend to fall at the first hurdle 9 times out of 10 and it leaves me feeling frustrated at unfulfilled for ages.
Also, if whoever wishes to help out is able to talk to me over Steam, or potentially Skype, that'd make things a whole lot easier.
Hopefully I've been able to communicate what I'm seeking, here. Thanks for reading and an even bigger thanks to anybody willing to give me a hand here.
Cheers!
In short: I want to make a combat system. And I need help to do it, because I am denser than two short planks and need to be lead by the hand every step of the way or I will mess everything up. So I'll detail exactly what I want to accomplish here, and hope to god that somebody can help me set it up.
I'm looking to make a “pseudo-action” turn based combat system, operating from the side-view combat layout with a visual “style” somewhat similar to Darkest Dungeon's combat system with mechanics similar to those found in Dark Souls (dodging, blocking, parrying, stamina management, ect...):
E.G: Characters would have an “idle” state, when selected for their turn, they would change their graphic into a “ready” state (sword raised, for instance) and using different actions will change their graphic again to whatever that action is. “E.G” selecting the basic “attack” would cause the graphic to switch to a “swinging” motion and then trigger a series of actions (probably accomplished with Yanfly's Action Sequences plugin)
In order to do this, the main actor would need to be modular: Changing equipment such as helmets, armour, weapons, ect... would change the battler graphic around, so you could change your helmet and keep the other graphics the same. I'd need four separate interchangeable options - “Body”, “Head”, “Right-hand item” and “Left-hand item”.
Adding on to this, different weapons would use different animations – Fr'instance, a “Longsword” would use a different attack animation to a “Spear” or a “Rapier”.
Now, the actual artistic side of this isn't my major concern. My concern is “how do I actually do it” and sadly, I don't even know where to begin. Every time I try to learn how to use one of these plugins, I find myself getting very quickly overwhelmed with buckets and buckets of information that goes in one ear and out the other, so-to speak. I try to watch tutorial videos and the same problem happens.
I need the help of somebody who has some experience working with RPG Maker MV whose willing to donate their time to helping my dense skull out and might know which plugins to use (and more importantly, how the hell to use them) because I tend to fall at the first hurdle 9 times out of 10 and it leaves me feeling frustrated at unfulfilled for ages.
Also, if whoever wishes to help out is able to talk to me over Steam, or potentially Skype, that'd make things a whole lot easier.
Hopefully I've been able to communicate what I'm seeking, here. Thanks for reading and an even bigger thanks to anybody willing to give me a hand here.
Cheers!


