you couldn't find anyone because no one else has that problem.
and now we need to find out what on your computer causes this.
As with Kes above my first guess would be that some third program also accesses that data - likely a cloudservice, but could also be an aggressive antivirus or something else.
Please tell us the exact and full filepath to your project folder, beginning with the drive letter (c:\folder1\folder2\...)
That info will allow us to check for several known problem causes.
And we need some clarification
are you talking about deployment? you cannot save and run a project that is being created as a new project.
If you are talking about deployment, where are you deploying to?
The output folder MUST BE DIFFERENT to the project folder, if you deploy into your working project folder that will damage your project.
This is not normal behaviour, so could you give a bit more detail.
How were you saving? Was it to a cloud server (including Steam cloud)?
What do you mean by "run a project"? Do you mean a play test, or do you mean working on it in the editor?
Is there a common thread to what you were doing immediately before the shut down e.g. is it always when you are doing database work, or mapping, or...
Hello.
Thank you for your interest in my question.
I apologize for the late reply due to personal circumstances for several days.
Please understand me even if my English is not good!
I bought an RPG MV from Steam. And I'm running it as a steam.
When I first used it, I saved the rpg mv and the storage file on my external hard drive.
There was no problem at first, but there was a sudden forced termination with a certain amount of capacity increase If you run it again after it has been forced out, one map that you were working on will be deleted and you won't see anything.
[[[This is a symptom that occurred after my project increased capacity.]]]
(Project execution refers to a play test (

) [editor]
Because my project was finished mapping, I always worked on moving basic data base and event behavior. I pressed the play test to check the work after I did it. But there's a problem. My one common situation is that after a few hours of work, there is a problem of forced termination. And it works well for a few hours after that event. And again, after a few hours of work, the bad situation repeats itself. Is this an overload problem?
(Please help me find a problem in my project!)
My project is over 1GB.
I am using a complex event of parallel structure.
I am using rpg mv as a steam.
- rpg mv is installed on the external hard drive.
-I don't use any other virus programs. I am using a security program that is supported in window 10.
-I have about 130 compatible plug-ins that I use.
-I checked what you asked. Steam was using cloud synchronization.
-(This is the path to my MV installation)
D > game > steam > steamapp > common > rpg mv
-(This is the path to my save file)
When used with external drivers - D > rpgmv > project
Current storage path -C > Desktop
Blizzard app is also installed in the -game file.
[[[[When I moved my MV storage file, I copied it from my external hard drive and then moved it to my desktop.]]]]
I've been working on this by moving the save file to a computer. But the same symptoms are repeated.
-I didn't click Deploy Project Games.
There is a problem when I automatically save my project and then test the play.
I made a habit of copying folders after I experienced my project being deleted. However, it takes too long to keep copying the save folder in the middle, and it is disrupting the operation. Also, the cause is not completely solved.
-I used a laptop before changing the computer. It was then the first time that it was deleted. So, I changed my computer to PC because I thought it was the speed problem, but the symptoms were the same.
I wrote down all the doubts that came to mind.
I'm always thankful to those who help me in the Rpg Maker Forum.
I apologize again for my late reply.