- Joined
- Oct 9, 2019
- Messages
- 249
- Reaction score
- 27
- First Language
- korean
- Primarily Uses
- RMMV
I would like to create a new damage formula using the damage core.
<damage formula>
</damage formula>
Using this.
This skill is designed to do quite random damage.
When using a skill, it sets the variable from 0 to 500.
<Before Eval>
$gameVariables.setValue(298,Math.floor(Math.random() * 500));
</Before Eval>
I use the skill core plugin here.
At this time, if the variable is 0~50, a.luk * 1 will be used.
51 to 120, a.luk * 3, 121 to 220, a.luk * 7...
I want to use it like this.
What can I do?
<damage formula>
</damage formula>
Using this.
This skill is designed to do quite random damage.
When using a skill, it sets the variable from 0 to 500.
<Before Eval>
$gameVariables.setValue(298,Math.floor(Math.random() * 500));
</Before Eval>
I use the skill core plugin here.
At this time, if the variable is 0~50, a.luk * 1 will be used.
51 to 120, a.luk * 3, 121 to 220, a.luk * 7...
I want to use it like this.
What can I do?
