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I would like to create a new damage formula using the damage core.
<damage formula>
</damage formula>
Using this.

This skill is designed to do quite random damage.
When using a skill, it sets the variable from 0 to 500.

<Before Eval>
$gameVariables.setValue(298,Math.floor(Math.random() * 500));
</Before Eval>

I use the skill core plugin here.

At this time, if the variable is 0~50, a.luk * 1 will be used.
51 to 120, a.luk * 3, 121 to 220, a.luk * 7...
I want to use it like this.

What can I do?

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