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- Apr 22, 2013
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Hi, I have this recurring issue where if an event is meant to end right when I map transfer, I sometimes either end up with the event ending too early and not transferring me or I get it to transfer my party but the event sometimes wont shut off.
If I have:
Control self switch X
Transfer to location, map blah blah.
I sometimes have the event immediately stopping at the self switch. Usually for parallel events.
If I do:
Transfer to location, map blah blah.
Control Self switch X
the event might loop when I return to that map because it would transfer me without switching over.
What are some better methods for preventing this issue? Sometimes it works as above but sometimes it doesn't for some reason. I'm not picking up where these things are going wrong. Maybe it has something to do with my event conditions but I can't seem to find the issue. I thought this would be better as a general question but if you need a specific example I'll provide some screenshots.
If I have:
Control self switch X
Transfer to location, map blah blah.
I sometimes have the event immediately stopping at the self switch. Usually for parallel events.
If I do:
Transfer to location, map blah blah.
Control Self switch X
the event might loop when I return to that map because it would transfer me without switching over.
What are some better methods for preventing this issue? Sometimes it works as above but sometimes it doesn't for some reason. I'm not picking up where these things are going wrong. Maybe it has something to do with my event conditions but I can't seem to find the issue. I thought this would be better as a general question but if you need a specific example I'll provide some screenshots.
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