- Mar 18, 2015
- Reaction score
- First Language
- Primarily Uses
Yes, but that's the whole point to make things right, if you are making game yourself. The thing is that this "for some infuriating reason" is good for parody game. If you are making something in vein "Monty Python and Quest for the Holy Grail", than it fits nicely. But if you want to make a game with a serious tone (as I assumed reading your post), than you should invent something more plausible.JRPGs rarely offer an explanation of why dungeons present puzzles, and the "for some infuriating reason" comment was partly to poke fun at that.
I think it's not big deal in "preproduction" phase, you can change names anytime (unless they play some part in the story.I may have made some of the names with the thought "what sounds cool to me," rather than "what's best for the player to understand." I wanted to have patronymics (last/middle names derived from the father's name, like in Russian or Arabic names), though that may be too much, I suppose.
Puzzle design probably fits Features Feedback thread. As for weapon and armor, I don't know, though if you are talking about ways to use weapons (like shields absorbing damage) that would go for Features feedback too.What forum/topic would I go to ask for critique on something more specific, like weapon and armor lists or puzzle design?