Arithe- Arithe Ginoa is is the older of the two Ginoan princesses. Born in the time before the Roxian war started, Arithe grew up listening to the stories of her country’s ancient knights and their exploits. She grew to deeply invoke her country’s moral standards and ideals, and decided at an early age that she wanted to be a knight herself. When the war started when she was she was nine years old, it only strengthened her resolution. By the time the game starts, she has become a paragon knight of her country.
Merric- One of Arithe's retainers who accompanies her on her mission to retrieve the Dragonstone, Merric is an earth mage who is very confident in his abilities and extremely prideful, his boasting is nonetheless warranted as he has the skill to back it up. He seeks power and fame above most things, but is very loyal despite this trait. He believes deeply in professionalism.
Senna- Senna is a very quiet, shy, and reserved shrine maiden for a small religion based in Ginoa. She's also one of Arithe's retainers, and her best friend. She’s very neat and proper. She scares easily, and has a habit of hiding behind Arithe when she’s frightened. Which happens a lot. She’s also hemophobic, and has a Life affinity.
Bors- Bors is a veteran knight who has served Ginoa for many years. Despite his advanced age, Bors is still as strong as an ox. He volunteered to accompany Arithe on her mission in order to protect her. He has a serious and disciplined personality, wizened from his many years of service, and serves to advise Arithe on many decisions.
Circe- Circe replaces Arithe as the main character once the prologue ends. A talented Light Mage, she also dabbles in swordsmanship and magitech engineering, both of which are skills she picked up at the arcane academy. A wise-cracking smart allec, Circe is generally upbeat, friendly, and easy-going, but always willing to put people in their place and bring them down off a high horse. She’s also fairly grounded in reality, and won’t hesitate to call someone out for being ridiculous. Along with this, she’s also be extremely argumentative towards people that bother or frustrate her at times,and won't back down from her opinions or statements, be they offensive or not, which has gotten her into trouble on more than one occasion. She’s also a closeted nerd. She tries to hide it, but when she finds something she really finds exciting she sometimes can’t help herself and goes full uber-nerd over it. Particularly where there’s magitech involved, but she’ll also do it with other forms of magic or sciences as well.
Blitz- Blitz is a great wolf that that Circe found as an injured puppy when she was fleeing Ginoa. It stayed with her after she nursed it back to health, and now serves as her guard dog. Blitz’s personality is that of a loyal dog. He’s a dog. Think dog things. Very protective of his master, likes to chase things, playful when not being aggressive. Not very complicated. He doesn’t even speak. He has a Lightning affinity.
Agni- Agni is a little girl Circe found being chased by ruffians when beginning her journey. After chasing off the aggressors, Circe finds that Agni has immense uncontrolled Pyrokinetic abilities, and, seeing as how Agni has no family, decides to take Agni with her to minimize the danger Agni poses to both herself and others. Agni very quickly begins to see Circe as a sort of older sister figure.
Brad- Once a monk from a religion based in Rox, Brad left his temple once they sold out to the Roxian military and started using their powers to aid Rox's conquest. Now a wandering mercenary and a drunkard, Circe recruits him to aid her in her mission. He's not stoic and is actually a bit of a lout, is prone to filthy language, and generally doesn't really care about anything, leading many arguments with Circe. Despite this, he's a knowledgeable person, and when he's not completely plastered he generally gives out very good advice. He has an Ice affinity.
Yone- A wandering Samurai from the Southern Island, Yone has come to Cirketh with the goal of defeating her older brother Yasugi, one of the Great Generals, and reclaiming her family's precious treasure, the Ven Katti, a katana with a powerful wind spirit sealed inside. She joins Circe because both of them would have eventually gone after Yasugi, and she feels it would be better to travel with a group. Yone cares deeply about honor and tradition, and fills the whole "stoic and edgy party member" slot. She has a Wind Affinity.
Senna- After Arithe's defeat, Senna has captured and imprisoned by the Roxians. Even though she would eventually escape, years of torture and abuse in her captivity turned the once shy and frightened shrine maiden into a hyper-energetic psychopath with an insatiable bloodlust, who gains no end of pleasure from slaughtering anyone she deems as a "bad guy". She joins Circe as it means more opportunities to "make it rain bad guy blood".
Merric- Like Senna, Merric also returns in part two. After Arithe's defeat, Merric was captured, and due to his magical proficiency was deemed an excellent test subject by Roxian mages. For a long time, Merric was the subject of many cruel and unusual experiments conducted to unlock the true potential of a soul. Their experiments eventually succeeded; Merric's body was entirely stripped away, and his consiousness merged with his soul, transforming him into a very powerful Earth Spirit. In this new form, Merric struck out against his captors, and nearly annihilated them. With the last of their strength, the mages used a sealing runestone in order to imprison Merric within the body of a Golem, and then sealed the underground laboratory they were in to prevent his escape. Now stuck inside a Golem, Merric has two goals; to take revenge on the Roxians for turning him into his current form, and to find a way to break the rune stone imprisoning him. He joins with Circe when she uncovers the underground laboratory he was stuck in.