- Joined
- Oct 16, 2013
- Messages
- 23
- Reaction score
- 25
- First Language
- English
- Primarily Uses
- RMMV
Hello all. I apologize in advance as this may be vague.
Working on a side project at the moment, where you play a character at age 12 with his same-aged friends. Due to events in the story that occur pretty soon in the game, you come back at age 16 and find some of those friends aren't around anymore.
In testing this game, some of the feedback I got was that there isn't enough time given to flesh out these relationships to make the impact of their loss as powerful as it should be. Currently, these friends meet you at your house to get you, then you go to the convenience store, then you get into a fight with a pair of bullies, flee the fight (the cashier at the store calls the cops) and then the event happens.
I'm brainstorming ideas to have you spend a bit more time with these characters before the plot-starting event kicks off. I considered having you play hide and seek with them in the forest, but that seems like it just lengthens the pre-event time without solving the problem (if they're just hiding in the forest and not talking to you, you don't get to know them better). Any suggestions as to how I can strengthen these relationships while still providing an engaging experience? Thanks for reading!
Working on a side project at the moment, where you play a character at age 12 with his same-aged friends. Due to events in the story that occur pretty soon in the game, you come back at age 16 and find some of those friends aren't around anymore.
In testing this game, some of the feedback I got was that there isn't enough time given to flesh out these relationships to make the impact of their loss as powerful as it should be. Currently, these friends meet you at your house to get you, then you go to the convenience store, then you get into a fight with a pair of bullies, flee the fight (the cashier at the store calls the cops) and then the event happens.
I'm brainstorming ideas to have you spend a bit more time with these characters before the plot-starting event kicks off. I considered having you play hide and seek with them in the forest, but that seems like it just lengthens the pre-event time without solving the problem (if they're just hiding in the forest and not talking to you, you don't get to know them better). Any suggestions as to how I can strengthen these relationships while still providing an engaging experience? Thanks for reading!

