Hey there, I would like to ask your opinion on the antagonist of my first game.
So this is a post-post apocalyptic world where humanity managed to rebuilt their civilization after having another catastrophic **** up (This is the second apocalypse to happen to human race, the first one happened during the late 21st century and the second one a 100 hundred years after.)
The main driving antagonist in my game is a loose organization called the Helios, their main gist is that they are all influential and powerful people who were brain washed to obediently follows the Helios Doctrine, a guide of some sort that dictate the pace of humanity advancement in all fields of science such as robotic, biology, chemistry etc. Any discovery that is deemed 'too fast' should quickly be destroyed, no matter how beneficial, on the ground that rapid scientific advancement not tempered with equally developed social/economic awareness would always have the potential of dooming the human race for the third time.
The Doctrine is a bunch of devices, made at the middle of the second apocalypse (The Blank Age) by a certain scientist in order to prevent future catastrophe from happening ever again. These things basically rewrite a person's mind so that they will follow the doctrine without question, and the doctrine itself gives a set of guideline to decide whether a discovery is dangerous enough to be purged or not. The doctrine is put in a very hard to reach place with ancient recording spread throughout the world, telling the legend of ancient treasure/machinery along with a clue on how to find it so that only the wealthy, influential or at least the most resourceful people could find it.
Now, Helios is not necessarily an Illuminati like organization, with centralized power structure and the intention of being the secret leader of the world. Instead, they are more like a bunch of like-minded individuals, independent of each other who works for the same goal; that is of course to observe the pace and course of human advancement and to intervene when they think we're advancing too fast for their liking. Now, the reason for this is two fold: One, it's to avoid being too centralized, and thus would collapse as soon as the head is cut. By making sure that they are independent, fighting them would be really hard because killing a member usually does nothing to other members. The second is that because most of them who managed to be indoctrinated by the devices are, usually, the wealthiest/influential/resourceful people in a region, having them together would be a really bad idea because they could amass power and corruption (The Doctrine only makes them follow the ideology, they could still have ambition for power and wealth) would inevitably appear.
Another antagonist (Although they are more on the neutral side) is a race of brain parasites that infect human and take control of their body. This parasite call themselves the Halcu, and they are a major economic power and the main driving force of the slave industry both legal and illegal. They need the slaves as a breeding factory to produce bodies for their young because a Halcu-infected human is sterile. Of course, because of their nature, opinions on the Halcu themselves are very varied; some are obviously disgusted, some fascinated, other felt that going along with them is simply logical. The government itself tolerate Halcu because they understand going to war with them would be too costly for both sides.
The main theme of my game would be 'Indoctrination' 'Cause' and 'Freedom' as you can see, the story is heavily inspired by Deus Ex and Fallout games
