Heya internet! So, I've been using RPG Maker MV for a project of mine. However, I suck at programming menus! I did a post somewhere, and they said I'd probably need a plug-in, so here I am! My game uses some really important variables to track stuff done in-game, things like Morality and Friendship for example. So, to cut to the chase, does anyone know how to get the system to look at a variable (or item) and then show a certain image whenever the menu is pulled up? I may also need help with getting an extra option (resume), as well as having the menu appear to the left, but those are other issues! I mostly just need to figure out Variables and Images in the menus! (Here's a digital drawing I made of what I want the menu to kinda look like after extensive testing with it, don't focus on the complex-ness, that's on me! Examples of what I mean with da plug-in stuff is down below) For example: Let's use the Morality part of the fake menu I made so people can visualize what I'm saying! In my game, some actions will add or take away Morality. There will be 3 images that the menu could display for Morality: - Green (High Moral) - Yellow (Neutral Moral) - Red (Evil Moral) During the game, let's say the player made a choice that now puts their morality in the "Evil Moral" part. (3 to 0 in the Morality Variable). When they open the menu, the game needs to see the variable being from 3 - 0, and show an image in the top right (in this case, a crimson morality heart) Here's another Example: Another thing that happens in the game is death! Death in this game can be on purpose, or on accident, but either way, the player needs to be able to keep track of what teammates they may have killed. Right now, the game checks for an invisible item that appears in the inventory (used to mark if someone died by accident or on purpose). Using this, the game will have to check and see if they have the "Kibo is Dead" Item, and then add a skull image in the box. Also, just for detail's sake. I'm trying to make an "Available Endings" screen similar to "Bad Dream: Coma". Here's a screenshot of that as well! Difference being that the game will pick from a selection of 3 images (all of which being a row of 3 pictures depending on the route. There'll be one good, one neutral, and one bad. It'll select this depending on Moral, who they've killed, and the choices they made. When a path is chosen and they do something that eliminates an ending, a picture of a scribble is placed over it. Do note that I don't have much experience using plug-ins. I know where to add them, but how to make them is just beyond my world. However, if someone knows of someone who made a Plug-in like this, or knows how to get a menu to read variables and place images that are visible in the menu, then you have my thanks! Either way, thank you for reading! If you have any questions about what I mean, let me know!