Plug in request: Counter with skill upon death.

J-G

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So I've been looking for a way to make an armor i made that works as materia from the ff7 game, where a character equips said materia into armor, each armor has a certain amount of slots, some slots are linked and some are independent.

Now when a materia is placed in a linked slot, certain materia will work in unison with it. For example if i have a fire materia equipped in one slot and then i have an added effect materia in the other, the armor would gain the fire attributes.

With that said, i have an issue creating a "final attack'' materia, which is suppose to grant the user a final attack upon death, this attack will be the strongest from whatever materia is linked adjacent to it. So if i have a fire materia linked to the "final attack" materia, the player would cast the strongest fire spell learned from the fire materia upon death.

I have been looking for a way to do this for sometime and with no luck.

Is there anyone kind enough who could create a plugin to work with VE Materia System plugin, to allow this function with in his system?
 

Oddball

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A script that runs a common event when a state is added could work
 

J-G

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How would I set it up? Since I'm not sure how to get it to use the skill of whatever is linked to the final attack materia. Since I'll have several materia with different skills.
 

NinjaKittyProductions

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You might be able to set this up through troop events, conditional branches and force action Common events.
 

J-G

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That would be a lot of eventing. Since I'm going to have around 200 troops or so
 

Encreedem

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J-G

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I will give it a try today and let you know.

*Edit*
@Encreedem
Wow!! This is great!! I just did a quick test and it works like a charm. You my friend are awesome!! Thank you so much!! Is there anything I could help you with in return?
 
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Encreedem

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Hey, I'm glad to hear it! Also, thanks for the offer but I'm not really working on anything that I need help with. I'm currently just looking for small plugins to write in order to get some practice before I'm starting with my more ambitious projects. In that regard you've already helped me ^^
 

J-G

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@Encreedem lol maybe I can help again. There is one more I have an issue with in the same materia plugin from Vic. There is no materia that swaps your HP and Mp. Is it possible to do with plugin? Since eventing it has been a headache. Cannot get it working.
If it's not too much trouble is there anyway you could help with this too?
 

Encreedem

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I'm not 100% sure what you mean. Do you need a skill which swaps the target's current HP and MP and the skill would be attached to a materia? Do you want a materia that, while equipped, swaps the actor's current/max HP and MP? Do you mean something else?
If the effect only affects the actor's current HP and MP then it shouldn't be too difficult but I can take a look at it either way.
 

J-G

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I'm not 100% sure what you mean. Do you need a skill which swaps the target's current HP and MP and the skill would be attached to a materia? Do you want a materia that, while equipped, swaps the actor's current/max HP and MP? Do you mean something else?
If the effect only affects the actor's current HP and MP then it shouldn't be too difficult but I can take a look at it either way.
Yes, a materia while equipment swaps out the actors current Max HP and Max MP with each other. So that instead of having let's say 999mp the actor would have 9999mp and the HP would become 999 since they swapped places.
Thanks, hopefully you can figure it out as I've have not been able to.
 

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