RMMV Plugin All in one Requests

Status
Not open for further replies.

Nacura

Veteran
Veteran
Joined
Feb 4, 2018
Messages
125
Reaction score
14
First Language
Español
Primarily Uses
RMMV
Hello

Consult there is a plugin that you can use 1 window but everything is inside. Let me explain, when opening the menu, it shows statistics, items, skills that I have in a single window.

Thank you!
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,787
Reaction score
7,876
First Language
German
Primarily Uses
RMMV
you need to give a better description, preferably with mockup-screenshots of the menu scene (I'm guessing that this is what you want) before anyone can even try to help you.
 

Nacura

Veteran
Veteran
Joined
Feb 4, 2018
Messages
125
Reaction score
14
First Language
Español
Primarily Uses
RMMV
you need to give a better description, preferably with mockup-screenshots of the menu scene (I'm guessing that this is what you want) before anyone can even try to help you.
There is already an example, since I want in 1 window to have everything, items, statistics and skills, instead of several windows.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,787
Reaction score
7,876
First Language
German
Primarily Uses
RMMV
that is not enough info - you need to show how you want that info to fit into one screen, what needs to be placed where and so on. You didn't even specify the screen size of your game, and you simply cannot squish every information in on the small default screen size.
 

ShadowDragon

Veteran
Veteran
Joined
Oct 8, 2018
Messages
3,180
Reaction score
1,181
First Language
Dutch
Primarily Uses
RMMV
1 window with items, skills, status etc WILL NOT WORK.
because you cannot select an item or (hover) skills for their information.
those all require their own window.

1 window with those CANNOT have the following:
Hover over items/skills
NO Description window at all (so you dont know what the item does/or skills

while the above 2 are out of 5 that I can call, how will you handle those?
 

Nacura

Veteran
Veteran
Joined
Feb 4, 2018
Messages
125
Reaction score
14
First Language
Español
Primarily Uses
RMMV
1 window with items, skills, status etc WILL NOT WORK.
because you cannot select an item or (hover) skills for their information.
those all require their own window.

1 window with those CANNOT have the following:
Hover over items/skills
NO Description window at all (so you dont know what the item does/or skills

while the above 2 are out of 5 that I can call, how will you handle those?

You are right because of size this is not enough, but the SDR_HudMaker plugin allowed me to change the sizes of the windows, in addition to the item information windows, I make them transparent and I would put them 1 on top of another, so they will only occupy 1 place.

I will try to create an example of how it would look, since it will not occupy all the windows, also my game will be in 1920x1080.
 

ShadowDragon

Veteran
Veteran
Joined
Oct 8, 2018
Messages
3,180
Reaction score
1,181
First Language
Dutch
Primarily Uses
RMMV
everything in 1 window dont work, make 5 windows transparant and add a background
image so it will look like 1 window is very different than everything in 1 window like you
explained.

Also you never told about SRD_HUDMaker as well.

if you check my ShadowDragon_MC plugin and see the image of the item scene.
this is only ITEM SCENE that has 3 windows transparant. so you look around
of having this kind of efffect you want to achieve?

if so, it can be relative easy to create by than, but we need a mockup in a way
you want them to be displayed.
 

Nacura

Veteran
Veteran
Joined
Feb 4, 2018
Messages
125
Reaction score
14
First Language
Español
Primarily Uses
RMMV
this is 1 example

UUreR.png

although I found a plugin (EIS Grid Inventory) but it does not modify the internal inventory, it is opened by an event and I really would like to have the inventory that is drag and drop.

menu customizer.png

Here I create what I need, I don't know if it will be possible, but because of the screen size and the SRD plugin it really can.

Thx <3
 

ShadowDragon

Veteran
Veteran
Joined
Oct 8, 2018
Messages
3,180
Reaction score
1,181
First Language
Dutch
Primarily Uses
RMMV
it is possible, but it require much more work, the top window is similair
how I built my equipment scene, (not yet available), while it miss features
like status, mine is very specific, someone I know which help me build the
base for it, extend and change it alot with status included.

While mine is also grid based, the bottom scene need changes.

Scene_Item, Scene_Skill, Scene_Equip, Scene_Options are 3 different scene,
to open them al in one 1x require heavy modification, it might be possible, specially
if they are bound to a switch to open them as 1 scene.

but it require advanced coding where I cannot help you with atm.
 

Nacura

Veteran
Veteran
Joined
Feb 4, 2018
Messages
125
Reaction score
14
First Language
Español
Primarily Uses
RMMV
Well, if possible I have a lot of time since I'm just starting to create the game, now if it were to be able to be created as a reward, I could still give 1 copy of my game and credit to the creators, but only if it becomes possible. thank you very much in the same way.
 

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
40,787
Reaction score
14,016
First Language
English
Primarily Uses
RMMV

This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

 
Status
Not open for further replies.

Latest Threads

Latest Posts

Latest Profile Posts

I finally got the ships and water to flow like I wanted to~ the canals are a success. Now to loop the animation for the kites. So many kites.
Bendyizzt wrote on staggqueen's profile.
Hello Newcomer...
I haven't make anything new yet, but I'm back addicted to writing some MZ plugins. Man, I wish I have more free time like I did 5 years ago.
Holy cow... work is demanding and I'm back in college. I'm kind of scared of my dad right now after the incident, but at least I don't live with him all the time. Anyway, working on Fandom Scouts and my FNAF character set. The FNAF sprites are actually going to be used in the game... unfortunately the enemy sprites are FNAF World traces, so no sharing those.

Forum statistics

Threads
107,691
Messages
1,031,482
Members
139,816
Latest member
Ald974
Top