[PLUGIN] Allow processing when events disappears from the windowscreen

Poupouille

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Hello,

As you know, RPG Maker stops processing anything that disappears from the screen.
Do you know a plugin to prevent this?

Thank you
 
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peq42_

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What you mean? Keep a map open while the player is not there?To finish executing things after "Transfer Player"?

What you want exactly?
 

Poupouille

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I mean about the camera viewpoint.

If you want to test it out, make an NPC at the top off a 13x44 map and put yourself at the bottom.
Set the NPC to walk down on repeat, max speed, highest frequency.
See how long it takes for the NPC to get to you while you stand still. ;)
 
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Poupouille

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Shaz

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you said when the Player disappears from the screen. The player should never disappear from the screen because the camera follows them.

See if there are any anti-lag plugins. Those were the scripts in Ace that included the ability for an event to move while offscreen.
 

Poupouille

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Sorry for my stupid mistake.:o
I meant when the event disappears from the screen.
I edited the topic.

I didn't found the good plugins, that's the problem:(:(
 
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Kes

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[dpost]Poupouille[/dpost]
I am referring to the double post further up the page. If you want to add something, simply edit your earlier post to include the additional info.

[move]JS Plugin Requests[/move]
 

Poupouille

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I apologize.

Why did you move this topic? I'm not asking to create this plugin, this one probably has to exist, it's something that seems quite usual I think.
Of course, if you're sure that this plugin doesn't exist on MV, I would like someone to create it.
 

Shaz

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You are asking for a plugin. Doesn't matter if it's one that already exists or needs to be written. MV Support is for non-plugin support.
 

Slaughty

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Yanfly's move route core has a notetag for Always Allow Event Processing, so any movement is still going on off screen
 

Poupouille

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HelloOnslaughtSupply!

I downloaded the plugin, read the instructions and watch the video demo, but I can't find a way to configure it for my case. Do you know how?
 

Slaughty

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Depends what you want it to do. You'll have to be very specific and include some screenshots.
 

Poupouille

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Here a map as an example:
1515596866-capture-d-ecran-2018-01-10-a-21-05-06.png

If you start the game, the event will not come down to you.
It will be necessary that the player approaches the character to launch the event.

I would like this event come even if the player is very far away.
 
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Slaughty

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At the top of your event after opening it is a box that says note put in this notetag

<Always Update Movement>

With the brackets. In your autonomous move route make a custom move route in your case move down a bunch, but since you have the move route core installed instead of move down commands you can do a script call in your move route and type in DOWN: x (x is how many tiles down). Make sure the frequency is set to highest.
 

Poupouille

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Can you take a screenshot please, I'm not sure I understand. :/
 

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I'm nowhere near a computer so it may take some time but I'll see what I can do.
 

Maliki79

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I'm not sure if it will help, but if you set an event on autorun or parallel it will run off screen.

That said, you can set a different event's movement thru the auto/par event and it should work
 

Poupouille

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Thank you, finally, I managed to solve my problem. :)
 

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I have not found a thread about it. It might be different for VX Ace compared to MV.

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