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So I'm not sure where this goes as I just joined the forums. As a preface, I was gifted RPG Maker MV by a friend when it was on sale a couple of weeks ago and have been playing around with it since. I've downloaded a few plug ins and want to make a mechanic based around one of them. The plugin in question is SumRndmDde's TPUpgrade plugin.
What I want to ultimately do is make it so that running out TP (and also mana) make it where it triggers a state and makes the actor who ran out skip a turn. Being fairly new to the system I don't understand how to really do this besides setting it up as a parallel common event.
So what I'm wondering is, since I'm using a plugin do I have to set the TP value as a controlled variable (if possible), or can I just use already existing event structures to do this?
What I want to ultimately do is make it so that running out TP (and also mana) make it where it triggers a state and makes the actor who ran out skip a turn. Being fairly new to the system I don't understand how to really do this besides setting it up as a parallel common event.
So what I'm wondering is, since I'm using a plugin do I have to set the TP value as a controlled variable (if possible), or can I just use already existing event structures to do this?


