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- Feb 22, 2016
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So I need to use this plugin command ("switch_inventory NAME") from HIME_MultipleInventories. However, I'm trying to make it so when you select the "Inventory" button on the main menu, the game will then execute "switch_inventory NAME" upon selecting an actor (immediately after selecting "Inventory"), where "NAME" would depend on the actor selected. I was thinking of putting the plugin command in YEP_MainMenuManager, under "Actor Bind". What do I need to do in order to get this function working? Thx.
