Plugin commands in scripting

skymen

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I would like to (in the script) retrieve the data from the event (like its name, litle note/description box besid the name box) that called the plugin command.

For exemple, I want to create an event that would call some plugin command.

The plugin would would test if the value is, for exemple, 1, then it would set the event's local switch A to true.
If the value is 2, it would tp the event elsewhere

If the value is 3, it would damage the player, and so on.

I mean, making some auto event thing using plug-ins.

What I wanna make with this is create some "local variable" for each event, instead of using global variables.
 

Iavra

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Plugin commands are resolved using GameInterpreter.prototype.pluginCommand. The GameInterpreter itself has the current even id as

Code:
this._eventId;this.eventId();
and the event itself as
Code:
$gameMap.event(this._eventId)
 

skymen

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Thanks! :D
If I get some issue, I'll tell you :3


EDIT: OK, from there, how do I actually retrieve the event's name and note?
 
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Iavra

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You'll need to retrieve the actual event data first, like this:

Code:
var event = $gameMap.event(this.eventId()).event();var name = event.name;var note = event.note;
That's the intended version (i guess). For a bit less to write, you could also directly access the data object:
Code:
var event = $dataMap.events[this.eventId()];
 

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