RMMV Plugin Compatibility/ fix Between QABS and HIME_LockFacingDirection/ Direction

EDaelie

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Issue

Hello, I am currently running into problems designing a system between the aforementioned plugins in the title.
I am currently facing an issue with firing projectiles with QABS not taking into account using HIME's plugin to lock the direction I am facing, which results in firing the projectile in the direction my character is moving, rather than where the front of the sprite is facing. This seems to be a bug, as unlike projectile pictures, using a melee attack while holding down direction fix works as intended.

I am aware of the options within QABS to enable direction fix within the skill's notetag, this is not what I am looking for, as I want the character to be able to choose when and where to enable direction fix via holding down a button.

If you require more information about my issues or how I have the plugins set up or if there is an alternative work around for what I am trying to achieve, please let me know, thank you. ^^

Plugins

Hime's Lock Facing Direction
QABS
 

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