- Joined
- Jun 1, 2017
- Messages
- 2
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- First Language
- English
- Primarily Uses
- RMMV
I get this error.
Failed to execute 'createLinearGradient' on 'CanvasRenderingContext2D': float parameter 2 is non-finite.
TypeError: Failed to execute 'createLinearGradient' on 'CanvasRenderingContext2D': float parameter 2 is non-finite.
at TypeError (native)
at Bitmap.gradientFillRect (file:///C:/Users/topha/Documents/Games/Project2/js/rpg_core.js:998:24)
at Window_BattleStatus.Window_Base.drawGauge (file:///C:/Users/topha/Documents/Games/Project2/js/rpg_windows.js:469:19)
at Window_BattleStatus.Window_Base.drawActorHp (file:///C:/Users/topha/Documents/Games/Project2/js/rpg_windows.js:555:10)
at Window_BattleStatus.drawGaugeArea (file:///C:/Users/topha/Documents/Games/Project2/js/plugins/YEP_BattleStatusWindow.js:507:10)
at Window_BattleStatus.drawItem (file:///C:/Users/topha/Documents/Games/Project2/js/plugins/YEP_BattleStatusWindow.js:478:10)
at Window_BattleStatus.Window_Selectable.drawAllItems (file:///C:/Users/topha/Documents/Games/Project2/js/rpg_windows.js:1250:18)
at Window_BattleStatus.drawAllItems (file:///C:/Users/topha/Documents/Games/Project2/js/plugins/YEP_BattleStatusWindow.js:433:46)
at Window_BattleStatus.refresh (file:///C:/Users/topha/Documents/Games/Project2/js/rpg_windows.js:5485:10)
at Window_BattleStatus.initialize (file:///C:/Users/topha/Documents/Games/Project2/js/rpg_windows.js:5463:10)rpg_managers.js:1756 SceneManager.catchException
Whenever I place all the plugins into another game, but without YEP_BattleStatusWindow, the game works fine.


I do have the Core Engine installed.
Failed to execute 'createLinearGradient' on 'CanvasRenderingContext2D': float parameter 2 is non-finite.
TypeError: Failed to execute 'createLinearGradient' on 'CanvasRenderingContext2D': float parameter 2 is non-finite.
at TypeError (native)
at Bitmap.gradientFillRect (file:///C:/Users/topha/Documents/Games/Project2/js/rpg_core.js:998:24)
at Window_BattleStatus.Window_Base.drawGauge (file:///C:/Users/topha/Documents/Games/Project2/js/rpg_windows.js:469:19)
at Window_BattleStatus.Window_Base.drawActorHp (file:///C:/Users/topha/Documents/Games/Project2/js/rpg_windows.js:555:10)
at Window_BattleStatus.drawGaugeArea (file:///C:/Users/topha/Documents/Games/Project2/js/plugins/YEP_BattleStatusWindow.js:507:10)
at Window_BattleStatus.drawItem (file:///C:/Users/topha/Documents/Games/Project2/js/plugins/YEP_BattleStatusWindow.js:478:10)
at Window_BattleStatus.Window_Selectable.drawAllItems (file:///C:/Users/topha/Documents/Games/Project2/js/rpg_windows.js:1250:18)
at Window_BattleStatus.drawAllItems (file:///C:/Users/topha/Documents/Games/Project2/js/plugins/YEP_BattleStatusWindow.js:433:46)
at Window_BattleStatus.refresh (file:///C:/Users/topha/Documents/Games/Project2/js/rpg_windows.js:5485:10)
at Window_BattleStatus.initialize (file:///C:/Users/topha/Documents/Games/Project2/js/rpg_windows.js:5463:10)rpg_managers.js:1756 SceneManager.catchException
Whenever I place all the plugins into another game, but without YEP_BattleStatusWindow, the game works fine.


I do have the Core Engine installed.


