Hi everyone! How are you? So I released an action rpg game about a year ago, and after a lot of updates I decided that the most intelligent thing to do was move each type of enemy to a common event so that I don't have to manually make every update in every single event in every single map. I figured the best way to do this would be to change variables to self-variables that only apply to the current common event, making copy-pasting really easy. The thing is I already tried various self-variables plugins (Yanfly's, himework's, u'ki's) and they all have one of two problems: -They only work with map events, having to specify the map ID in the scriptcall/plugin command used. I need the plugin to set self-variables for each common event. -They crash if not on a new savedata. I need the plugin to work with already created savedatas as the game was already released and I don't pretend every player to start over for the update to work. Does anybody know or can make a plugin that meets my needs? Thank you all for the attention and hope you have a great New Year!