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Hi everyone! How are you? 


So I released an action rpg game about a year ago, and after a lot of updates I decided that the most intelligent thing to do was move each type of enemy to a common event so that I don't have to manually make every update in every single event in every single map. I figured the best way to do this would be to change variables to self-variables that only apply to the current common event, making copy-pasting really easy. 


The thing is I already tried various self-variables plugins (Yanfly's, himework's,  u'ki's) and they all have one of two problems:


-They only work with map events, having to specify the map ID in the scriptcall/plugin command used. I need the plugin to set self-variables for each common event. 


-They crash if not on a new savedata. I need the plugin to work with already created savedatas as the game was already released and I don't pretend every player to start over for the update to work. 


Does anybody know or can make a plugin that meets my needs? 


Thank you all for the attention and hope you have a great New Year! 

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