Plugin/Mechanic introduction in game

Alkaline

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Is there a way to activate a plugin and its mechanic only after a certain point in the game? For example, can I introduce Item Synthesis or Party Gauge to the player after an event happens in game but keep it disabled prior to that event?
 

Alkaline

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I have the all the yanfly plugins downloaded, is there any of his plugins that would allow such command?
Or a "Plugin Command" script on the event page that would activate specific plugins?
 

Trihan

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Those two at least have plugin commands that allow you to enable/disable them.

EnableSynthesis Enables the Synthesis command from the main menu.
DisableSynthesis Disables the Synthesis command from the main menu.

ShowPartyLimitGauge
HidePartyLimitGauge
- Shows or hides the Party Limit Gauge.
 

Alkaline

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Oh that does work! Thanks!
 

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