- Joined
- Jun 30, 2020
- Messages
- 37
- Reaction score
- 5
- First Language
- English
- Primarily Uses
- RMMV
Is there a way to activate a plugin and its mechanic only after a certain point in the game? For example, can I introduce Item Synthesis or Party Gauge to the player after an event happens in game but keep it disabled prior to that event?
