JahwsUF

Veteran
Veteran
Joined
Oct 25, 2015
Messages
65
Reaction score
107
First Language
English
Does anyone know where the system stores the options you specify for a plugin?  I've tried a few times to back up the state of my game before making sweeping changes to debug plugins I've developed, but the values actually changed permanently!

Granted, I didn't backup the whole game folder, though I did back up the data folder... which is apparently not where the plugin options were stored.

Also, I'd love to be able to provide example configurations for a plugin past the single "default" one that can be built into the plugin, which would be pretty easy if there were a clear file I could copy and upload.


... and never mind, I finally found it.  (Made a blank project, which helped filter things out.)

Turns out that the plugin manager creates a file called plugins.js in the /js/ folder, which stores all the options.  Cool!
 
Last edited by a moderator:

Helladen

Deviant Designer
Veteran
Joined
Jul 13, 2012
Messages
635
Reaction score
191
First Language
English
plugins.js inside js folder of your project folder. I am working on a Resource Manager to handle plugins properly. RPG Maker MV is a mess to keep things organized.
 

Latest Threads

Latest Profile Posts

100 likes.jpg

I reached 100 followers on my new twitter! It's not much but it's honest work
Made this sign for a you-know-what type of business, completely from scratch.
Gotta admit, i'm extremely proud of it.

image.png
After 7 months of really hard work and then 6 months of lazing around and procrastinating with adding the final touches my game is finally complete! Not bad considering that a year ago I didn't really even know about variables. Thanks to everyone who helped with questions and assets! Feels good to have a game under my belt! Ep2 (also self contained) may possibly come in the future!
I just made a breakthrough in my Battlecore problem where the Abort Battle command wouldn't work after using a Custom Action Sequence skill. It seems that Abort Battle can't be the last command in the event.
Before, the event was ordered (Dialogue -> Abort Battle). But having the message appear LAST fixed it.
(Abort Battle -> Dialogue)

Forum statistics

Threads
126,889
Messages
1,182,129
Members
166,685
Latest member
anxs
Top