RMMZ Plugin Request: Fog/Cloud Overmap Layers

Nico Kaneo

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Kinda hard to explain, but XP came with the ability to add "fog/cloud" effects over maps, and determine their movement. MZ's DLC, I believe, comes with several "fog" effects, like sandstorm, sunrays, cloud shadows, etc. However, not sure how one is supposed to implement these into the maps, and how they would fit across the entirety of the screen, or move across the screen, if using it as a "Show Picture" effect.
 

Anisoft

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I have something coming out soon that does exactly this.
 

Hudell

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When you thought you'd be finished with the grid, and spend ~8-9 hours on an arrow. How is this more difficult to than player movement?

Still some bugs hiding in there, but it's nearly complete.

I'm having it strictly follow the path a user draws, because there will be booby trap and other similar mechanics where you want to avoid specific cells.
I feel like banging my head against a wall every time I want to find that post that shows all the plugin header codes. Then I think "next time I find it, I'm going to bookmark it". Then I think "wait a minute ... maybe I bookmarked it last time because it took me so long to find it". Check bookmarks, and there it is :)
... a few of my main characters standing around doing nothing lol. I mostly wanted to see them together on screen.

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