Plugin, Seeded random numbers generator

Joined
Jun 30, 2017
Messages
30
Reaction score
24
First Language
spanish
Primarily Uses
RMMV
This is my first released plugin, a plugin to generate random numbers after initializing a generator with a seed.

Seed initialized random numbers? Seeded random generators differ from the built-in random numbers because you can initialize it with a value to force always the same sequence of numbers.

If you set a seed of '20', rolling dices will be, 3,4,5,3,2,1,2,3,3,4,3
If you set again a seed of '20', rolling dices will be, 3,4,5,3,2,1,2,3,3,4,3 (exactly the same)

But, if you set the seed to 21, rolling dices will be 6,3,2,1,9,8,3,2 (different now)

Plugin allows to use event_id + map seed (and others combinations) to always roll the same random numbers on
that event, or map, or character leader, or whatever you want.

English it's not my language, corrections on this post or in the plugin help page are welcome.

Documentation avaiable on the script help page, here some examples:

Example 1:
PluginCommand SeedRandomInit <- Initialize for this event and map
PluginCommand SeedRandom 10 100 <- Roll a 100 sides dice, put the result on system variable 10
* Always the same result on that event on that map, no matter how many times you roll the dice.

Example 2:

PluginCommand SeedRandomInit M 12 <- Initialize with a seed composed of this map, and system variable 12 value
PluginCommand SeedRandom 10 100 <- Roll a 100 sided dice, put the result on system variable 10
* Always the same result on that map, until system variable 12 value changes.

Example 3:
PluginCommand SeedRandomInit M E C N 12 <- Initialize with a seed composed of MapId, EventId, CharacterLeaderId , EventName,and SystemVariable12 value
PluginCommand SeedRandom 10 100 <- Roll a 100 sided dice, put the result on system variable 10
* Always the same result on that map, and on that event, until system variable 12 value changes, or event name changes, or first character on the party changes.

This plugin uses and includes the random seed generation lib by David Bau,
avaiable here https://github.com/davidbau/seedrandom under a free MIT license too.

Download:
https://www.dropbox.com/s/2i7sffncbesuf7p/SeedRandom.js?dl=0


License: MIT
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Non-Commercial: Allowed
Comercial: Allowed
Credits: Apreciated, not required.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

40 card deck size, the plugin seems more sluggish.
Village theme I composed for a commission!
Stream will be live shortly with some Haunting Ground! Feel free to drop by!
welp, the stock market went down by 7% because of corona today. Time to buy stocks?

Forum statistics

Threads
94,560
Messages
921,903
Members
124,426
Latest member
KJohn
Top