Spacer789

Veteran
Veteran
Joined
Sep 29, 2021
Messages
35
Reaction score
12
First Language
English
Primarily Uses
RMMV
I've been looking for a plugin that changes the sprites of a sideview actor in battle based on their state, anyone have a plugin like that or could make one?
 

Dungeonmind

Lvl 4000 Humanoid
Veteran
Joined
Sep 2, 2013
Messages
628
Reaction score
495
First Language
English
Primarily Uses
RMMV
Do you have the most up to date version of MV?
 

firestalker

Veteran
Veteran
Joined
Nov 18, 2015
Messages
419
Reaction score
60
First Language
English
Primarily Uses
RMMV
I actually did this exact thing using YEP BuffandStateCore... You can put this code in the note of the state:

<Custom Apply Effect>

if (target.isActor()) {

name = target.battlerName();

newnamepet = name.replace('_Petrified',"");

var name1 = newnamepet + '_Petrified';

target.setBattlerImage(name1);

target.refresh();

}

</Custom Apply Effect>

<Custom Remove Effect>

target.setBattlerImage(newnamepet);

target.refresh();

</Custom Remove Effect>

Then all you have to do is make a new image and name it accordingly... If you need detailed instructions then you can PM me and I'll give you the full work up.
 

Latest Threads

Latest Profile Posts

1660090657213.png
Mistakes will be made.
After three years, it was awesome to be back at Gen Con!
Words of Wisdom: You can be honest and alone. Or dishonest and together.
Working on mapping using RPGTools to create parallax maps using PVgames tiles/assets. It's super cool... but mapping is still something I drag my feet on getting done. I hate this but love the math parts of design, which is the opposite of a lot of dev's around, I think. It really do be different strokes for different folks.
Spend $5,000 on a new gaming PC. Didn't expect it to be like 1 foot wide, 2 feet tall, and weigh like 100+ pounds. The heck did I get myself into?

Forum statistics

Threads
124,379
Messages
1,163,210
Members
163,179
Latest member
LeuzyGamer
Top