- Joined
- Jul 19, 2017
- Messages
- 40
- Reaction score
- 8
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- Portuguese
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- RMMV
Hello!
I'm using script call to delete event when near screen return false.
But the event runs in parallel event and this cause many lag.
So, i thinking on plugin to automate this process with notetag in event.
With "<near>" notetag, when event return
This way I can leave the event with another event priority, thus consuming less memory of the device that is running the game.
Obs: I use an plugin(EventReSpawn.js) to generate events in map of @Triacontane.
I'm using script call to delete event when near screen return false.
But the event runs in parallel event and this cause many lag.
So, i thinking on plugin to automate this process with notetag in event.
With "<near>" notetag, when event return
$gameMap.event(this._eventId).isNearTheScreen();
false, it will automatically delete itself.This way I can leave the event with another event priority, thus consuming less memory of the device that is running the game.
Obs: I use an plugin(EventReSpawn.js) to generate events in map of @Triacontane.