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Just wanted to find out if anyone's ever done this, as part of me feels someone may have.
When I deploy, I tend to use the "exclude unused files" option, because it removes a bunch of stuff I'm not using.
However, as we all know I'm sure, this option is a bit "over-zealous" and removes, for example, assets that are only referenced by plugins.
To combat this, I have a common event which I never call in-game, which just has a load of "play SE" and "show picture" calls, to "reserve" these files so they don't get stripped out during deployment.
Unfortunately this results in a slight problem; the game strips out the images in my titles1, and overlays folders (and a couple of others), and I have no way to reference those in that common event.
Has anyone ever written a plugin where I can somehow specify a list of files that would be excluded, but I want the deployment to include them anyway?
When I deploy, I tend to use the "exclude unused files" option, because it removes a bunch of stuff I'm not using.
However, as we all know I'm sure, this option is a bit "over-zealous" and removes, for example, assets that are only referenced by plugins.
To combat this, I have a common event which I never call in-game, which just has a load of "play SE" and "show picture" calls, to "reserve" these files so they don't get stripped out during deployment.
Unfortunately this results in a slight problem; the game strips out the images in my titles1, and overlays folders (and a couple of others), and I have no way to reference those in that common event.
Has anyone ever written a plugin where I can somehow specify a list of files that would be excluded, but I want the deployment to include them anyway?
