When I was playtesting my game I recognized that it is possible to use healing items and skills on fully healed allies during battle. For me this just doesn't make any sense and I do not know why this is the default. I tried to go around this problem by using Yanflys Selection Control, by adding the following notetag: <Select Conditions> Param HP% < 100.0 </Select Conditions> I also tried it with 1.0, because I do not know which value would be correct. But that didn't work after adding this notetag I couldn't use my item/skill at all anymore. I would really appreciate if someone could write me a plugin that does not need any notetags to accomplish the following new behaviour during battle: If Item/Skill heals MP it cannot be used on characters with full MP. If Item/Skill heals HP it cannot be used on characters with full HP If Item/Skill heals both it can only be used if one of them is not full. If such a plugin already exists, please feel free to tell me?