- Joined
- Apr 14, 2019
- Messages
- 214
- Reaction score
- 187
- First Language
- German
- Primarily Uses
- RMMV
When I was playtesting my game I recognized that it is possible to use healing items and skills on
fully healed allies during battle.
For me this just doesn't make any sense and I do not know why this is the default.
I tried to go around this problem by using Yanflys Selection Control, by adding the following notetag:
<Select Conditions>
Param HP% < 100.0
</Select Conditions>
I also tried it with 1.0, because I do not know which value would be correct.
But that didn't work after adding this notetag I couldn't use my item/skill at all anymore.
I would really appreciate if someone could write me a plugin that does not need any notetags to accomplish the following new behaviour during battle:
If Item/Skill heals MP it cannot be used on characters with full MP.
If Item/Skill heals HP it cannot be used on characters with full HP
If Item/Skill heals both it can only be used if one of them is not full.
If such a plugin already exists, please feel free to tell me?
fully healed allies during battle.
For me this just doesn't make any sense and I do not know why this is the default.
I tried to go around this problem by using Yanflys Selection Control, by adding the following notetag:
<Select Conditions>
Param HP% < 100.0
</Select Conditions>
I also tried it with 1.0, because I do not know which value would be correct.
But that didn't work after adding this notetag I couldn't use my item/skill at all anymore.
I would really appreciate if someone could write me a plugin that does not need any notetags to accomplish the following new behaviour during battle:
If Item/Skill heals MP it cannot be used on characters with full MP.
If Item/Skill heals HP it cannot be used on characters with full HP
If Item/Skill heals both it can only be used if one of them is not full.
If such a plugin already exists, please feel free to tell me?

