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When I was playtesting my game I recognized that it is possible to use healing items and skills on
fully healed allies during battle.
For me this just doesn't make any sense and I do not know why this is the default.
I tried to go around this problem by using Yanflys Selection Control, by adding the following notetag:

<Select Conditions>
Param HP% < 100.0
</Select Conditions>


I also tried it with 1.0, because I do not know which value would be correct.
But that didn't work after adding this notetag I couldn't use my item/skill at all anymore.

I would really appreciate if someone could write me a plugin that does not need any notetags to accomplish the following new behaviour during battle:

If Item/Skill heals MP it cannot be used on characters with full MP.
If Item/Skill heals HP it cannot be used on characters with full HP
If Item/Skill heals both it can only be used if one of them is not full.

If such a plugin already exists, please feel free to tell me?

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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