- Joined
- Oct 31, 2018
- Messages
- 3
- Reaction score
- 0
- First Language
- English
- Primarily Uses
- RMMV
I've searched all on the interwebs, and I can't find any kind of solution to this problem. About half the time, for some reason, extra enemies are created at the start of battle. They're invisible, unnamed, and sit on top of the visible enemies' sprites. I don't believe this was an issue until after I updated RPG Maker's Javascript files. The problem looks like this:
^ Above, there's "Flowerling A" and "Flowerling B", but sitting on top of them are two more "A" and "B" enemies that are invisible (as you can see from the battle turn indicator). It also messes up the "Enemy Emerged!" text.

^ Above is another example of the problem. Three enemies have now turned in to five, somehow. And the extra two are invisible, yet they function as regular enemies. They can take damage and deal damage.
^ The image above shows what it looks like when one is selected. You can see that the invisible "A" and "B" enemies are sitting on top of "Flowerling A" and "Flowerling B".
^ Above is the list of plugins I'm using and their order.
Troubleshooting done so far:
Updated all plugins.
Made sure the version of RPG Maker MV is current and updated.
I was hoping that it was an issue with the image file for one of the enemies, so I did a lot of battles with the invisible enemies,
hoping that they would use one of the specific skills that I've assigned to specific enemies, but all they do is the basic "attack" skill.
I have a hunch that "YEP_X_AnimatedSVEnemies" isn't playing nice with RMMV's new Javascript files that I've updated. I've tried turning off "Yep_X_AnimatedSVEnemies", "YEP_X_ActSeqPack1", and "YEP_X_ActSeqPack2" (Because they all rely on each other), hoping that would fix the problem, but then that brings up the oh-so-frustrating "Cannot read property (blank) of undefined" bug screen:
Has anyone else encountered this problem? What would y'all suggest? This is frustrating to say the least, and I can't find any evidence of other people encountering this problem.
^ Above, there's "Flowerling A" and "Flowerling B", but sitting on top of them are two more "A" and "B" enemies that are invisible (as you can see from the battle turn indicator). It also messes up the "Enemy Emerged!" text.

^ Above is another example of the problem. Three enemies have now turned in to five, somehow. And the extra two are invisible, yet they function as regular enemies. They can take damage and deal damage.
^ The image above shows what it looks like when one is selected. You can see that the invisible "A" and "B" enemies are sitting on top of "Flowerling A" and "Flowerling B".
^ Above is the list of plugins I'm using and their order.
Troubleshooting done so far:
Updated all plugins.
Made sure the version of RPG Maker MV is current and updated.
I was hoping that it was an issue with the image file for one of the enemies, so I did a lot of battles with the invisible enemies,
hoping that they would use one of the specific skills that I've assigned to specific enemies, but all they do is the basic "attack" skill.
I have a hunch that "YEP_X_AnimatedSVEnemies" isn't playing nice with RMMV's new Javascript files that I've updated. I've tried turning off "Yep_X_AnimatedSVEnemies", "YEP_X_ActSeqPack1", and "YEP_X_ActSeqPack2" (Because they all rely on each other), hoping that would fix the problem, but then that brings up the oh-so-frustrating "Cannot read property (blank) of undefined" bug screen:
Has anyone else encountered this problem? What would y'all suggest? This is frustrating to say the least, and I can't find any evidence of other people encountering this problem.



