RMMV Point and Click Idea

Ruth Studio

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Hey Gals and Guys,

I'm in the process of making a point and click adventure game much like the SCUMM days. I've spent a few days tweaking the RPG Maker code to make this happen.

So far I'm pretty happy with the results and may begin writing a story for a top down point and click adventure but I would love some feedback.

This demo was created quickly, so I apologize for the Harold name and picture (Again a prototype). The arrow keys are locked out, but you can use them in menu and choice making.

You can find the demo at:
Thanks!
 

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phamtruong1992

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Could you show us a video instead? Sorry, like i just wanna see how that goes and am too lazy for the demo.
 

fizzly

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Demo does not really work. It's "now loading" all the time.
 

Ruth Studio

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Demo does not really work. It's "now loading" all the time.
That's weird. I downloaded the game on the itch page, which seems to work. Did you get an error message?

Could you show us a video instead? Sorry, like i just wanna see how that goes and am too lazy for the demo.
I'll see what I can do.
 

fizzly

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That's weird. I downloaded the game on the itch page, which seems to work. Did you get an error message?
Sorry, nope. Just "Now loading..." all the time.
 

AlcoHibiscus

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Pretty cute demo! So far it seems really solid, I love that the cursor tells you what kind of action you will commit once you interact with the object/person. The artstyle is very good and simple, legitimately the only thing i can nitpick is when you exit the door in the end of the demo, you can kind of see the playable character "beyond" the door (it happened very quickly so couldn't capture a proper screenshot).
 

Ruth Studio

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Pretty cute demo! So far it seems really solid, I love that the cursor tells you what kind of action you will commit once you interact with the object/person. The artstyle is very good and simple, legitimately the only thing i can nitpick is when you exit the door in the end of the demo, you can kind of see the playable character "beyond" the door (it happened very quickly so couldn't capture a proper screenshot).
Thanks for the feedback! I've added a bit since the initial release so I might release an updated demo with that correction.
 

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