RPG Maker Forums

Hi guys, since I'm still learning scripting (although like a slowpoke), I need some help with a little snippet here. Anyone remembers the Point Card item from Legend of Legaia?

The effect in question is "Earn points worth 5% of the price when you shop."

Basically I need a script that does the same thing, everytime the player buys or sells something in a shop, the script will store a determinate percentage value of the money spent (or earned) in a variable and then convert this value into an integer number (damage points) to be added each time to the card. (accumulating the points till you use the item in battle)

When you use the Point Card in battle, you will damage the enemy with the earned points, and then the points will reset to 0.

I hope I explained myself, a million of thanks to those who will do to me this little favor.

You will also be fully credited and thanked in the credits of my game.

Latest Threads

Latest Posts

Latest Profile Posts

He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!

Forum statistics

Threads
106,036
Messages
1,018,461
Members
137,821
Latest member
Capterson
Top