Point Shop Script Request

Clockwarkgate

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Works like scene_shop but instead of "gold" as currency, it will use a game_variable instead.

When selling an item, the sell value of the item is added to the game_variable. Vice versa on buying.
 

kyonides

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In KyoPrizeShop XP, VX and ACE I do use a different variable to store what I called the roulette_points found in $game_party. You can exchange them for "prizes" (items or anything). I don't know if that would ever help you achieve your goal...
 

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