Clockwarkgate

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Works like scene_shop but instead of "gold" as currency, it will use a game_variable instead.

When selling an item, the sell value of the item is added to the game_variable. Vice versa on buying.
 

kyonides

Reforged is laughable
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In KyoPrizeShop XP, VX and ACE I do use a different variable to store what I called the roulette_points found in $game_party. You can exchange them for "prizes" (items or anything). I don't know if that would ever help you achieve your goal...
 

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Ugh... 4:53AM over here and I can't sleep so why not just game make.
I just love the MV feature that allows you to create your own animations!
I typically ask this on my normal social media channels, but figured there may be good replies here. Anyone got any good horror movie recommendations? I've seen a lot, but I always love getting suggestions! Bonus points if you know which service it is streaming on (in the US) - bring on the spOoooOky!
 After a few distractions (and my annual rough second week of October), I’m getting back on track with my OMGC project.
 Am I overcomplicating it? Yes. Am I going to tone it down? Almost certainly not.
 At least the dialogue stuff is almost done. I need to do the map itself, and then all that’s left is combat.
 Getting there!

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